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Op Gay Races
pato
19cm of pure action
Reputation: 20
Posts: 78
Crab race using deagle WTF?-.-'

Make it knife only or always with a beacon xD
[K]evin
Expert weirdo
Reputation: 100
Posts: 268
As far as I know, there are two crab races. One with a knife, and one with a deagle.
The one with deagle is slower, and the one with knife is faster.

So I think there's no need to actually "report" either of them, because both are working and are equally fair.
Arn3
Thy Lord.
Reputation: 32
Posts: 411
Some times peapole are able to use deagle at the "fast crabrace" (Headcrab), but that is just a bug.

Btw.

The fast crab race that ONLY uses knife and nades is called "Headcrab".
The slow crab race that can use deagle is called God Of Headcrabs.
Goose
THE FATHER
Reputation: 100
Posts: 611
I agree with pato happy
mickeymouse
Reputation: 0
Posts: 1
Code
required = <private>    
maximum = 0    

#Restrict section    
restrictmap = ""    
restrictteam = 0    
restrictitem = ""    

                  
                 {                
                   "name"              "MickeyMouse"  
                   "author"            "Gunless-industries"  
                   "required_level"    "<private>"  
                   "maximum_level"     "0"  
                   "allow_only"        <STEAM_0:0:22217771>"  
                   "teamlimit"         "0"  
                   "preloadcmd"        "0"  
                   "player_spawn_cmd"  "0"  
                   "round_start_cmd"   "0"  
                   "round_end_cmd"     "0"  
                   "numberofskills"    "6"  
                   "numberoflevels"    "5"  
                   "skillnames"        "Mouse-Bite|Mouse-Legs|Mouse-Weight|Mouse-Arms|Mouse-Cloak|Mouse-Power"  
                   "skilldescr"        "Does extra DMG|Extra speed|Less Grav|Climb Walls|Invisible|GOD"  
                   "skillcfg"          "player_attacker|player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate"  
     

     "skill1_setting"    "es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.7|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 4.0"
     "racealias_rai1"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
     "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_rai1"
     "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255"

     "skill2_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66"
     "skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
     "skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
   
     "skill3_setting" "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_gravity 0.26"
     "skill3_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
     "skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"     
   

     "skill4_setting"    "es_xset wcs_cwall 45|es_xset wcs_cwall 55|es_xset wcs_cwall 100|es_xset wcs_cwall 200"
     "skill4_cmd"        "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_cwall)"
     "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_toptext event_var(userid) 1 #red Skill by <R-M> ANTTr4x;es es_xmath wcs_z1 + 80;es est_effect 10 #a 0.4 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1000 1 30 100 0.8 255 255 255 255 1;es es_xmath wcs_z1 + 80;es est_effect 10 #a 0.6 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 800 1 30 100 0.8 255 255 255 255 1;es es_xmath wcs_z1 + 80;es est_effect 10 #a .8 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 600 1 30 100 0.8 255 255 255 255 1"
   
     "skill5_setting"    "es_xset wcs_invis 100;es_xset wcs_alpha 50|es_xset wcs_invis 90;es_xset wcs_alpha 60|es_xset wcs_invis 80;es_xset wcs_alpha 70|es_xset wcs_invis 70;es_xset wcs_alpha 80|es_xset wcs_invis 60;es_xset wcs_alpha 90|es_xset wcs_invis 50;es_xset wcs_alpha 100|es_xset wcs_invis 40;es_xset wcs_alpha 110|es_xset wcs_invis 15;es_xset wcs_alpha 120"
     "skill5_cmd"        "es_xcopy wcs_tmp wcs_invis;es es_xmath wcs_tmp float;es es_xmath wcs_tmp / -2.55;es es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
     "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"

     "skill6_setting"    "es_xset wcs_duration 3|es_xset wcs_duration 4|es_xset wcs_duration 5|es_xset wcs_duration 6|es_xset wcs_duration 10"
     "skill6_cmd"        "es est_freeze server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
     "skill6_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
     "ultimate_cooldown" "15"  
    


Name :MickeyMouse
What do the skills do : DMG|SPEED|GRAV|Climb|Invis|god|
Do you think it's OverPowered ? : no
Did anyone help you with the race? : no
[K]evin
Expert weirdo
Reputation: 100
Posts: 268
Quote
Op Gay Races (Report them here...)

Hmm.. as stated in the title, this topic is for reporting already existing races, and debate whether they're overpowered or not.

If you don't want to report your own creation.. take a look at this section.
Although I'm not too sure if races like these (races created by players) will ever be added to the WCS, since this section was made 2009.

You'll have to talk to the owners about that, but so far this is what I can help you with.
danyaal
Reputation: -1
Posts: 18
somehow i think the grinch is slighty op damage wise
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